Create a shortcut from "skse64_loader.exe" (which you just placed in Steam\SteamApps\common\Skyrim Special Edition\) on both your Desktop and on the Vortex Dashboard. It was owned by several entities, from silverlock. now up top in Vortex click to install and you're done installing.Ħ. Over the time it has been ranked as high as 14 081 in the world, while most of its traffic comes from USA, where it reached as high as 4 270 position. make sure Your Vortex is open and you're in the "Mods" sectionĭrag the file we just made to the big long box down at the bottom of Vortexĥ. Now name up in the very top box name it: SKSE64_Scripts_1.6.342Ĥ. ![]() Then in the dropdown choose "7zip" then "add to archive" Using 7zip right click on the Data folder we just downloaded The "src" folder can be ignored/deleted same with The Skyrim Script Extender (SKSE) is a tool used by many Skyrim mods that expands scripting capabilities and adds additional functionality to the game. You'll see SkyrimSE.exe and SkyrimSELauncher.exe in that folder.ĭo Not add SKSE64 files to the Data folder as we'll add those withour mod manager in a minute This page was created to provide metadata about SKSE, you must download SKSE from listed under 'Mirrors' above. Wich is in Steam\SteamApps\common\Skyrim Special Edition\ Place on your desktop, right click on the file and choose "Extract Here"Ĭopy both. ![]() ![]() Preliminary AE build 2.1.4 (runtime 1.6.342): 7z archive - is for the SE Anniversary Upgrade (This is the version as of this writing these numbers can change with future updates, not the instrctions)ġ. (we arent talking about SKSE64 or F4SE here) I. Make sure you take the file for your version of the game: SKSE Id always get from Silverlock as it is not a Mod at all, I would not trust Steam to install a script extender properly, Silverlock will always have the most recent version and theres absolutely no need or reason to ever get it from anywhere else. Thx for the insights Just saying that a very similar solution(as in requiring the user to create a pseudo mod archive for MO from SKSEs the script folder) also worked for MO2. You'll need 7zip (or winrar) to open the file after download and for step 3
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